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Best Way To Make Money Medieval Dynasty
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Volubilis, Morocco’s Ancient Roman Ruins
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ENG: This guide will show you how to earn in a medieval dynasty without constantly falling and running happiness to get married. I will cover in time, middle and end match for beginners, as well as a little advanced players.
Ger: Dizer guide Zeigt Dir, Wie du in the medieval dynasty Gezkell Golden Verdienst, repaired stäne in Jastnen and Planlos Umheren, Um Zu Looten. Dabei Gehe theirs for Anfänger Als Auch Leicht Leicht Fortgeschritten auf early, middle end game ein.
Hi settlers! Winter comes to an end and get into a hectit because you can be more in your minds, sensitive praise and hold your hand? It can’t happen! In this guide, I would like to give you some ideas about how we will never have concern in the medieval dynasty (and in doubt how to break a million stamps 😉). I distinguish three phases of games: early, middle and end games.
How To Get Money (regional Wealth)
One thing in advance: regardless of the phase – as in many games of this genre: craft, making, creation. The more raw materials improves, greater your income in terms of financial, material and temporal investment.
The map in shaping and the valley are intermittent with old wagons, chests, fleets, camps for gangs, etc., which can last. Some of the items you found can be for good money for traders in villages. Advantage: It is easy to fall – a disadvantage: very bad times compared to one focus on creation. Neterhe: I highly recommend that (if you are new) a lot run and discover the world. It gives you a better understanding of the map and games, it’s fun, slowing you down and you can find your favorite place to place.
Hunting can be worthy of the beginning, not only practice hunting, but also financial. Why? On one side you get the meat that you can bake and sell (even with the house). A piece of roasted meat if you had 4 coins at this point. If you hunt deer, wild pigs, Elk (maybe even a buffalo), you don’t exercise your skills, but even your first coins through a lot of meat. For example, if you succeed directly to kill ELK, you will be 40 x meat (= 160 coins, if you bake through fire) and 20 x skin that can crafts (20 pieces; = 120 coins;
If he hadn’t hit your Playstyle and you had, you’re still putting (long) bow / good spear, I think theft at first is completely fine – after all that is a mechanic.
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You will find an inspection that reacts, both how much meat + skin / fur where it is designed here:
Initially, it is still a pretty hard stone ax, but in the first season it pays off to go to the mine. Copper, can and iron ore can be sold at an affordable price.
If you build metal workers (of 50 technological points in production; this is fast), you can blur ore and thus increase the price of sales for three to four times. Once you have potential, process it immediately in the products. The shovel of the Kaper and copper axes are most appropriate at the beginning. Bronze ax is far from the most profitable. The skill of diplomacy “hard negotiators and” is personally evaluated by purchasing and improved raw materials (OR + protocols) for these three products, e.g. In Piastosvii.
The skill of “hard negotiators” to the lowest level at level. I then recommend that you make more experience with a graduate tree before returning to the negotiating partner, because: from “Tugh’s negotiator I”, it is much more useful for the purchase of work and SELM to order them. Products. Where is the example of a copper section: If you pay the basic price (unskilled), 4 x copper ingots and 1 x protocol will cost you, copper shovels will earn only 130 coins. However, at the level of “heavy levels of negotiator and” you can achieve a profit of 3.40 coins with the same process (level of coins: 40.30 Coin Profit | Level III: 77.20 Coin Profits. The cash register will match the copper section Bing!
Medieval Dynasty: How To Make Money Fast
If you are interested in this topic, you will find the tool in this guid (medy-tools) where you can find a profile for each individual product.
By the way: fruit is profitable after the first crop, but growth last for a year. Here are other products with good profit margins in the first game:
Tip: Create large fields for flax, rye, oats and possible cabbage immediately at the beginning of the game. A large number of flaxes in particularly very good refining opportunities and so making a coin. Don’t be afraid to start bigger and get 10×10 or 12×12. In my opinion, it takes later, and taxes are no longer a problem with this guide. 😉
Basically, the formulas and mechanics of the early game are saved, but other products that create more money from minor work become more interesting.
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First of all, we can talk about sewing products (special shoes for fur, bags, etc.), because you have planted linen flaxes directly in the spring, you can turn flaxes to top products for sale (or save to buy winter cabinets).
If you came to the point in the middle game where you can process bronze, it is a great source of money. Buying overrooked bronze ingots, as well as cans and copper ores and their processing in bronze is a great way to make money. The best way to do that is to sell bronze axes. Also, if you can produce better sewing products at some point, e.g. Woolen products, take the opportunity. Because I introduced the best 5 products here by the highest profit:
By the way, it is worth improving the growing raw materials from the “hard negotiation level II”. Level III can be purchased almost everything and sell it to process profit (medy-tools). If you have come to this point: Don’t be too greedy and don’t use the phase once a season to clean the village and select All 17 traders. At the beginning, I recommend that I am being sold mainly in Piastia and Concons, because there are most sellers (seven in Piastova and four in the fountain).
You may be more in the “late half of the game” or in the middle of the game, but: you can sell the refined end products of 2, 500 technological points in production technology through market stands in your village. It is the value of two main reasons: First, your dealers are based on today, so there is no limit to the amount of goods that you can sell, as is the case with limited NPC money. Second, you don’t have to keep moving to sell goods.
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In my opinion, in my opinion, it is worth creating custom sales (wine, honey, tunics, vests, bronze axes, etc.) or produce a large number of products once a year if you do not have any relevant employees in the production branch. At some point, it will be done to some extent at some point.
Of course, you can still empty the retail drops on the royal. Ideally, however, you will soon have multiple coins in your material warehouse every spring than your partners need Castellan taxes.
Enter the game! I hope that these examples and links on my other tools can serve as a good mini service! I look forward to your feedback. 😊
P.S.: Remember if you have 2,000 x flour and 4,000 x feathers