Technology Adoption In Japan

Technology Adoption In Japan – This post is part of the Japan’s Web 3 report – the first in the Apac Web 3 market report series designed to connect the East and West into the development of the Web 3 ecosystem. The purpose of our reports is to manage the founders and investors through the complexity of the ASIA’s Web 3 markets. Check out the second and subscribe to become the first to get a new understanding!

Double Jumpop Tokyo has played a vital role in managing Web 3 activation in the Japanese market as a Sports and NFTS based blockchain. His flagship game “My Crypto Heroes” (MCH), which was launched in 2019, quickly became the first in Japan in the hometown of the cryo -game. By the end of its launch, the MCH reached the milestone of about 100,000 players, which increases daily active wallets up to 3, 500. This year it created the most famous Play-Two-Story (P2E) project on Ethereum. . As of May 2024, MCH gathered about 25,000 ETH at major sales. This success not only strengthened the reputation of Double Jump Tokyo, but also accepted it as a key advisor for other game companies who want to go online. 

Technology Adoption In Japan

Technology Adoption In Japan

Today, a double jump has become a key home partner for large enterprises that go to Tokyo Web 3, which in the “fighting of the three kingdoms” with giants such as Sega, “Bandai Namko” on “Rezao” and “Sympalism” collaborated with square enxes. Twice the jump in Tokyo mainly served Japanese companies and promotes confidence in the local partner in the industry. Due to linguistic and cultural priorities, it usually cooperates with local partners. The expected start of their sport will become a real test of their market strategy in the nearby quarters or early next year. It remains to know if they will specifically focus on internal Japanese concerts or use blockchain worldwide for new business models and customer acquisition strategies. This will show whether Japanese companies fully use Blockchain technology to promote new business routes and checking modern market methods.

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Directly outside the development of the game, the double jump effect in Tokyo extends to former students who are progressive steps to promote the ecosystem. 

In Japan, local partnerships are highly appreciated, and as a result, the Owais and AASIS network acted as important infrastructure suppliers. Initially focusing on Japanese companies, these blockchainis chose the competition cooperation. Australian Oasys Gaming is involved as one of the previous studies in China. OASYS is mainly focused on games, creating industry giants such as Bandai Namko and Sega, while expanding their access to sectors that are not engaged in partnerships with companies such as Australia and Mazda. 

On the World Front, companies such as Snow, IMX and Polygon are included in Japan. These blockchainis adapted to Japanese cryptocurrency exchanges, listing their services and hiring local teams in accordance with the requirements of the local market. In particular, the increasing interest of Japanese business in partnership with global companies in partnership with Playstank in loyalty emphasizes the growth of the interest of Japanese business. 

CEX tokens list: For global projects that seek expansion in Japan, if the token is already entered in the global exchange, the Japanese can become a simple process in the local exchange. 

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The list of tokens for the founders is one of the key agreed when they are revised whether it is worth entering the new market. Factors such as the possibility of listing in the local exchange, the terms of the list and how to align market cycles, as well as the expected volume of trade on the local exchange – are all costs and benefits that know about the global expansion strategy. We researched the 3 best Japanese exchanges: Bit -Flore, Fast, Bat -Bank. Here are the key ideas:

Japanese Web 3 projects are problems of both problems and problems between the lack of local tokens listed in the local exchange. 

Delivery because the token is preferred for global exchange lists, local users cannot easily access the marker through the local exchange. Even if Japanese projects are able to ride local consumers, the difference in distribution makes it difficult for consumers to consider the tokens prices from the difference in distribution and lack of local access. 

Technology Adoption In Japan

At the request, this is even more distributed by consumers (products that use) and investors (those who invest in the token). Japanese users who use the product and understand that the usefulness of the token does not have access to the buying token at the local level. Against foreign investors who put funds in tokens through Global CEX, they cannot use this product, but are completely thinking. Як уладальнікі токенаў, без асноўнай спажывецкай базы і супольнасці, цана токена больш свабодна.

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“Многія прадпрыемствы і стартапы сутыкаюцца з праблемамі ўступлення ў свае токены ў мясцовай японскай біржы. Кіраўніцтва JVCA патрабуе поўных мясцовых праверкі на спіса Лёгка і паскорана.

Аналіз забаў і гульняў: Аналіз Web 3 Enterprise Wave 2021 пачаўся з дапамогай інвестыцый, пашырэння ІС і развіцця інфраструктуры. Значна шмат японскіх прадпрыемстваў з усіх сектараў, якія прайшлі ў гульнях Web 3, як першы пункт прызнання. Хоць рынак гульнявых гульняў Web 3 эмацыйны, што Японія не ўносіць свой шыну 1 IP у серыю.  Accept game businesses

Wee Wee Wee, каб зрабіць кантэксты на існуючым прадпрыемстве Японіі Web 3, мы атрымліваем уяўленне ад гульнявога сектара. See 

Японія – трэці па велічыні гульнявы ​​рынак, вядомы сваёй моцнай гульнявой культурай і інавацыямі ў гульнявых тэхналогіях. Большасць гульнявых прадпрыемстваў абвясцілі свае меры -3, якія выкарыстоўваюць наступныя альбо наступныя стратэгіі.

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Размаўляючы з гэтымі гульнявымі прадпрыемствамі, існуе сумесная заява ў адказ на “Web 3”. A statement is a logical deduction of pain, market capabilities and industry skills. 

Company Paint: Інтэлектуальныя асаблівасці (IPS) могуць скарыстацца сваёй марка, матэрыяльнай і аўдыторыі і стварыць новыя серыі прыбытку. Most Japanese IPS games have already created branches of high -term channels such as animation, goods, edition. To further increase your Web3 income is often regarded as a new revenue series.  Market Opportunity: Many businesses are still called Axis Infinity as a significant thematic study to analyze the game -eron, which led to rapid acceptance and profitability. – –  

In addition to sharing joint statements and strategies, these gaming companies also share external local advisers that help enter their market. Double jumps like Tokyo, such as a strategic local advisor mentioned earlier in paper, such as Sega and Skynex and Defamions work with DMM. These advisers support the translation of Japanese / English to regulatory recommendations, Blockchain infrastructure research, tokens. Together games IP Power House and their strategic partners seek to enter the Japanese market and adopt globally. 

Technology Adoption In Japan

Japanese Gaming Web 3 – Aligning Global Trends is the usual reception point. In the third quarter and Q4 2024, several Web 3 games will be launched. However, through our conversation with these developers, target demographic activities are still at us and marine players. 

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Not only traditional gaming companies are fighting for dominant on the Web 3 game site, but other players in the field go forward to get a pie. For example, Honda Anemuka collaborates with a subsidiary of brands with new gameplay and game assets, which is the AAA MMO game built on Bitcoin Ordinels.

More than 15 Japanese enterprises have included 28 branches that announced 3 web -strategies from infrastructure (ancestors) to consumer products (wallets, exchanges, market NFT). Resume away from games, other interesting Blockchain applications include:

Summarizing, there are many presses that say that Japanese business will be included on the Internet 3. However, most stages are in initial search and research, while some trails are in the product repetition process to match the market products. It remains to learn how flexible business will continue its investment on the Internet -3 when faced with problems such as reactions in society, a severe tax deficit and misery in the market. Although some projects returned their ads to Web 3 (as SIGA announced the NFT project in April 2021 but were stopped in response to fans), some successfully launched and actively collected Datapoints (eg in November 2022 Years launched by Square Enxes and submitted the characters at the time of NFT bidding.

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