Technology Design Meaning – This is “the meaning and design of the product”, section 7.2 of the book Creating Services and Products (v. 1.0). For detailed information on this topic (including license), click here.
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Technology Design Meaning
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Synthesizing Computer Vision Designs To Hardware
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Human Factors In Product Design: Principles & Examples
There are three basic design approaches (Fig. 7.2 “Basic design approaches”). The design approach based on user design (UDD) focused on examining consumer needs and needs. The school focuses on examining the needs and needs of consumers. Technology -based design approach (TDD) focused on the use of new and developed technologies to develop products and services. The school is not the school itself, but an approach that focuses on the use of news and developing technologies to develop products and services. The design approach based on importance (MDD) has focused on emotional and psychological relationships, which people have with things, objects and products, as well as attempts to design products that satisfy this meaning. The school focuses on the emotional and psychological relationships that people have with things, objects and products and tries to design products that satisfy this meaning. Most products can be designed using all three approaches, for example software, custom houses, furniture, electronics, clothing, personal hygiene, equipment and transportation. Some products, such as CPU and nanotechnology and health equipment semiconductors, are mainly based on technology.
The MDD also includes UDD, but this is not a motivation for the whole process. In MDD, the management staff, as well as research and development (R&D), designs a new generation product and then present to consumers. They still receive the reaction of potential consumers, but this is not the only driving force in the process. The MDD approach also includes technological innovations in which new innovative technologies are pushed to the market. Basically, MDD uses UDD and TDD items to provide innovative products. A unique part of the MDD is the search for meaning. There is a search for meaning in the way people refer to objects. This is often done through cooperation with other organizations and experts in the product field in the field of product design. Product design does not only come from the customer pull, as is the case with UDD, but is also driven by innovative and new developing technologies. In MDD, the innovator synthesizes information from various sources, and then uses this knowledge to design innovative products. Software programmers often use the technique specified as a user concentrated design or a design project that has UDD and MDD elements. In the user concentrated design there is an iterative process of construction application and maintain the permanent software verification of the user.
The idea of the MDD Innovation School is to seek meaning in everyday products and an attempt to determine how they can change radically to support the emotional and psychological needs of consumers. The MDD approach to the development of the Blue Ocean market is to understand how customers refer to products, and then develop new products that are the basis of what significant customers connect to products. As registered in the previous chapter. Rynek Blue Ocean is a market that does not exist. The Blue Ocean product is a new product that is radically distinguished from existing products offered.
Many people at the MDD school believe that the user -centered project is an obstacle to developing radical innovations. CF. Verganti (2009). MDDaproach is to find meaning in how people relate to objects in their daily lives. The MDD School of Innovation not only considers beauty and form, but also studies emotional and mental relationships that people have with things, objects and products. MDD supporters believe that the development of innovative ideas that overcome existing product concepts require more than to participate in the differentiation of products. Because MDD School of Innovation uses a push strategy. The ideas for the products are designed as a vision and are offered to consumers as a proposal. As Verganti noted: “These proposals are not founded dreams. These suggestions are ultimately appeared when product users were really looking for. They have just been waiting for people, and therefore they are excellent marketing successes” (p. 116).
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We hydrate the basic importance of the product in a previous discussion on the basic functions of the product. There are many different types of meanings that can be attached to products, some of them are tangible and some of them are complex and elusive. Key areas of importance include the following: ensuring physical and emotional maintenance; facilitate control of the environment; ensure entertainment; ensure a sense of state, superiority and elitism; ensure a sense of management; ensure a sense of altruism; ensure a sense of adventure; ensure security and comfort; Facilitates a work of work or home; provide family support; Support learning and adaptation; Help us change the situation; ensure the possibility of communication and network; predict respect and recognition; And of course, be a source of satisfaction and happiness.
Traditional user -centered design approaches do not focus on understanding the meaning of the relationship people have with objects. Wii is not a game machine, it is a campfire surrounded by family and friends. Diamond insertion on wireless phones does not help much to calling. But in the minds of some people, diamonds are a symbol of wealth and sophistication and are used to convey this image. The iPhone is not only a phone, and Itouch is not only an MP3 player, but they are a state symbols that also provide comfort and social networks. The performance of Cirque du Soleil is not only a circus or only entertainment, but it is a risky adventure in an ethereal world that has never been seen before. The iPad is not a substitute for a netbook or laptop, it is a search engine guide around the galaxy of knowledge and entertainment. This is today
The attachment of the importance to objects is obviously a little subjective and strongly under the influence of the origin of the researcher and social customs. There are many types of meanings that can be examined and are often interdependent.
The design of products that use meaning requires creativity and hard work. Creativity can be cultivated and is within most people, as discussed in Chapter 6 “facilitating creativity and innovation.” Hard work is an endless process for determining the right ingredients that are included in a secret sauce, so people before they get bored or even worse, ignoring their product.
Art Vs Design
The key part of the MDD process is cooperation with translators. This association includes both learning and learning after doing so. Translators are organizations and people working on products similar to the products studied. They can be manufacturers of suppliers and components, consultants, consumers, competitors, universities, research companies and think -Czołgów, commercial association and publications, research conferences and of course one of the most important translators, search engines.
There are other design approaches that focus on marketing, project management, product management, portfolio management, product engineering, creativity and process control. Subsequent chapters will discuss the role of project management, new products development and portfolio management to ensure the structure in the innovation process.
Many companies use UDD, TDD and MDD -based hybrid approaches. In this chapter we focus mainly on the MDD. But we also trust a user -centered structure to perfect products and make them useful. Even Apple, who thinks it’s Wunderkind of the MDD in the US, listens to its customers. For example, they redesigned Apple TV to become a cheap video transmission device and placed the buttons in the least agitation, because consumers did not like to have all the music control buttons in Cord.lyons (2010b, September 1). UDD is also very important to create software, regardless of whether it is the context of creating games, creating applications or applications on social media. The customer -oriented agile development process is necessary to provide products to be used. Ergonomics base, ergonomics laboratories and utility tests are the basis for high quality supply